Theo Thonat


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Research engineer at Adobe Research in 3D computer graphics. Prior to this, I was a post doctoral researcher at Adobe. I completed my PhD in the GraphDeco team at Inria Sophia Antipolis.


Publications

Sphere Carving: Bounding Volumes for Signed Distance Fields

Hugo Schott, Theo Thonat, Thibaud Lambert, Eric Guérin, Eric Galin, Axel Paris
SIGGRAPH 2025
Paper  Video  Code  Web page

Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs

Wilhem Barbier, Mathieu Sanchez, Axel Paris, Élie Michel, Thibaud Lambert, Tamy Boubekeur, Mathias Paulin, Théo Thonat
Computer Graphics Forum (Proc. Eurographics) 2025
🏆 Best paper Honorable Mention
Paper  Video  Slides  Web page

RMIP: Displacement ray-tracing via inversion and oblong bounding

Théo Thonat, Iliyan Georgiev, François Beaune, Tamy Boubekeur
SIGGRAPH Asia 2023
Paper  Video  Web page

MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping

Alban Gauthier, Robin Faury, Jérémy Levallois, Théo Thonat, Jean-Marc Thiery, Tamy Boubekeur
SIGGRAPH Asia 2022
Paper  Video  Web page  Code

Tessellation-Free Displacement Mapping for Ray Tracing

Théo Thonat, François Beaune, Xin Sun, Nathan Carr, Tamy Boubekeur
SIGGRAPH Asia 2021
Paper  Video  Web page

Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs

Theo Thonat, Yagiz Aksoy, Miika Aittala, Sylvain Paris, Frédo Durand, and George Drettakis
Computer Graphics Forum (Proc. EGSR) 2021
Paper  Video  Web page

Thin Structures in Image Based Rendering

Theo Thonat, Abdelaziz Djelouah, Frédo Durand, and George Drettakis
Computer Graphics Forum (Proc. EGSR) 2018
Paper  Video  Web page

Multi-View Inpainting for Image-Based Scene Editing and Rendering

Theo Thonat, Eli Shechtman, Sylvain Paris, and George Drettakis
International Conference on 3D Vision (3DV) 2016
Paper  Video  Web page

sibr: A System for Image-Based Rendering

Sebastien Bonopera, Peter Hedman, Jerome Esnault, Siddhant Prakash, Simon Rodriguez, Theo Thonat, Mehdi Benadel, Gaurav Chaurasia, Julien Philip and George Drettakis
Publicly released research framework. 2020
Web page  Repository  Projects

Projects

C++ integrated Shading Language

CSL is a C++ header-only library, self-transpiling into GLSL at runtime, allowing to write OpenGL shaders directly inside computer graphics applications code.
Code


Thanks to Simon Rodriguez this website template.