
Research engineer at Adobe Research in 3D computer graphics. Prior to this, I was a post doctoral researcher at Adobe. I completed my PhD in the GraphDeco team at Inria Sophia Antipolis.
Publications


Triangle Rejection Sampling for Density-Equipped Meshes on GPU
Computer Graphics Forum (Proc. HPG) 2025
Paper
Supplemental
Video
Presentation
Code
Web page

Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
Computer Graphics Forum (Proc. Eurographics) 2025
🏆 Best paper Honorable Mention
Paper
Video
Slides
Web page

RMIP: Displacement ray-tracing via inversion and oblong bounding

MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping

Tessellation-Free Displacement Mapping for Ray Tracing

Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs
Computer Graphics Forum (Proc. EGSR) 2021
Paper
Video
Web page

Thin Structures in Image Based Rendering
Computer Graphics Forum (Proc. EGSR) 2018
Paper
Video
Web page

Multi-View Inpainting for Image-Based Scene Editing and Rendering
International Conference on 3D Vision (3DV) 2016
Paper
Video
Web page
sibr: A System for Image-Based Rendering
Publicly released research framework. 2020
Web page
Repository
Projects
Projects

C++ integrated Shading Language
CSL is a C++ header-only library, self-transpiling into GLSL at runtime, allowing to write OpenGL shaders directly inside computer graphics applications code.
Code