Theo Thonat


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Research engineer in 3D computer graphics at Adobe Research. Prior to this, I was a post doctoral researcher at Adobe. I completed my PhD in the GraphDeco team at Inria Sophia Antipolis.


Publications

Tessellation-Free Displacement Mapping for Ray Tracing

Théo Thonat, François Beaune, Xin Sun, Nathan Carr, Tamy Boubekeur, SIGGRAPH Asia 2021.
Paper  Video  Web page

Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs

Theo Thonat, Yagiz Aksoy, Miika Aittala, Sylvain Paris, Frédo Durand, and George Drettakis, Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), Volume 40, Number 4 - June 2021.
Paper  Video  Web page

sibr: A System for Image-Based Rendering

Sebastien Bonopera, Peter Hedman, Jerome Esnault, Siddhant Prakash, Simon Rodriguez, Theo Thonat, Mehdi Benadel, Gaurav Chaurasia, Julien Philip and George Drettakis, 2020, Publicly released research framework.
Web page  Repository  Projects

Thin Structures in Image Based Rendering

Theo Thonat, Abdelaziz Djelouah, Frédo Durand, and George Drettakis, Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), Volume 37, Number 4, page 12 - 2018.
Paper  Video  Web page

Multi-View Inpainting for Image-Based Scene Editing and Rendering

Theo Thonat, Eli Shechtman, Sylvain Paris, and George Drettakis, International Conference on 3D Vision (3DV) - 2016.
Paper  Video  Web page

Projects

C++ integrated Shading Language

CSL is a C++ header-only library, self-transpiling into GLSL at runtime, allowing to write OpenGL shaders directly inside computer graphics applications code.
Repository

openGL Object Oriented Programmer Starterpack

Compilation of helpers (OpenGL, ImGui, Embree) for fast and easy testing for graphics related experimentations.
Repository


Thanks to Simon Rodriguez for the design inspiration.