Evaluating and Sampling Glinty NDFs in Constant Time
SIGGRAPH Asia 2025
Paper
Video
Code & Demo
Web page
Research engineer at Adobe Research in 3D computer graphics. Prior to this, I was a post doctoral researcher at Adobe. I completed my PhD in the GraphDeco team at Inria Sophia Antipolis.
SIGGRAPH Asia 2025
Paper
Video
Code & Demo
Web page
Computer Graphics Forum (Proc. HPG) 2025
Paper
Supplemental
Video
Presentation
Code
Web page
Computer Graphics Forum (Proc. Eurographics) 2025
🏆 Best paper Honorable Mention
Paper
Video
Slides
Web page
Computer Graphics Forum (Proc. EGSR) 2021
Paper
Video
Web page
Computer Graphics Forum (Proc. EGSR) 2018
Paper
Video
Web page
International Conference on 3D Vision (3DV) 2016
Paper
Video
Web page
Publicly released research framework. 2020
Web page
Repository
Projects
CSL is a C++ header-only library, self-transpiling into GLSL at runtime, allowing to write OpenGL shaders directly inside computer graphics applications code.
Code
Thanks to Simon Rodriguez this website template.