Tessellation-Free Displacement Mapping for Ray Tracing
Théo Thonat, François Beaune, Xin Sun, Nathan Carr, Tamy Boubekeur, SIGGRAPH Asia 2021.
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Research engineer in 3D computer graphics at Adobe Research. Prior to this, I was a post doctoral researcher at Adobe. I completed my PhD in the GraphDeco team at Inria Sophia Antipolis.
Théo Thonat, François Beaune, Xin Sun, Nathan Carr, Tamy Boubekeur, SIGGRAPH Asia 2021.
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Theo Thonat, Yagiz Aksoy, Miika Aittala, Sylvain Paris, Frédo Durand, and George Drettakis, Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), Volume 40, Number 4 - June 2021.
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Sebastien Bonopera, Peter Hedman, Jerome Esnault, Siddhant Prakash, Simon Rodriguez, Theo Thonat, Mehdi Benadel, Gaurav Chaurasia, Julien Philip and George Drettakis, 2020, Publicly released research framework.
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Theo Thonat, Abdelaziz Djelouah, Frédo Durand, and George Drettakis, Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering), Volume 37, Number 4, page 12 - 2018.
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Theo Thonat, Eli Shechtman, Sylvain Paris, and George Drettakis, International Conference on 3D Vision (3DV) - 2016.
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CSL is a C++ header-only library, self-transpiling into GLSL at runtime, allowing to write OpenGL shaders directly inside computer graphics applications code.
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Compilation of helpers (OpenGL, ImGui, Embree) for fast and easy testing for graphics related experimentations.
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Thanks to Simon Rodriguez for the design inspiration.